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    Rare Birds

    Air Laptop: The world of experimental electronic music is a Super Happy Fun Land

    Chris Becker
    Jan 20, 2012 | 5:52 pm
    • LIMB
      Photo by Baltazar Canales
    • Carlos Pozo
      Photo by Jonathan Jindra
    • Paul Connolly, aka brightbluebeetle
    • Pulse Rifle
    • Josiah Gabriel
      Photo by Jonathan Jindra
    • Chris Becker, left, and Jonathan Jindra
      Photo by Thomas Helton
    • Chris Becker
      Photo by Jonathan Jindra

    "Is it conceivable that in the future, electronic manipulations of timbre, texture and sound space will be understood as containing emotional depth and intellectual rigor equal to that of (for example) the 12 manipulated tones of the Western tradition?" — Micheal Veal from Dub: Soundscapes & Shattered Songs in Jamaican Reggae

    Houston, Texas is home to a very lively and diverse electronic music scene. Electronic music is a genre as vital to the city's underground music culture as noise and chopped and screwed.

    A showcase of Houston-based experimental electronic music is happening Saturday at Super Happy Fun Land, with performances by Cyclea, LIMB, brightbluebeetle, Josiah Gabriel, Carlos Pozo and Pulse Rifle. I am also on the bill, performing as a duo with Spike the Percussionist. The show will be a rare opportunity to hear a wide variety of electronic artists who make music that's not exactly designed for the dance floor.

    Manipulating several sliders and EQ/filter knobs on a large mixer requires the physical grace of an ambidextrous octopus.

    If you come out to the show and feel compelled to get up and move, then by all means do so. But you probably want to leave the glow sticks at home.

    And a glowing apple shall lead them . . .

    The MacBook Pro laptop is usually the instrument of choice among electronic artists, in addition to effects boxes, homemade electronics, reconfigured instruments, MIDI controllers and mixers of all shapes and sizes. Unlike so-called Electronic Dance Music (E.D.M), experimental electronic music (Oh, what the hell, let's call it E.E.M!) encourages a homemade and hybrid approach to one's rig, with the goal being to create as wild and as personal sonic palette as possible.

    The actual gear may be cheap and geared to the consumer, or expensive and nearly impossible to find for sale on this side of the ocean.

    E.E.M. itself is usually instrumental (i.e. no singing), but artists may incorporate samples of spoken words or even live vocals into their performances. Combinations of instruments and electronics are not uncommon either, even in the generally beat-less, more abstract world of this music.

    Many of E.E.M.'s practitioners come to it with a background in instrumental performance and/or composition. But then again, many do not.

    "Quality isn't necessarily gauged by how well you can manipulate an instrument," says Jonathan Jindra who will perform as Cyclea this Saturday. "(But) instead by how well the artist manipulates the timbre of the listener's topological perception of sound."

    To Move Or Not To Move

    So in performance . . . what the heck are these E.E.M. artists DOING exactly?

    Even if you don't play the guitar, when you see Pete Townsend doing his trademark windmill strumming, you the listener can connect that physical gesture to the sound blasting out of the amps. And of course, Guitar Hero has made musicians of us all.

    Or at least reinforced some of the primal and goofy-ass moves that go into coaxing a sound out of an instrument.

    The MacBook Pro laptop is usually the instrument of choice among electronic artists.

    Throughout an E.E.M. performance, the musician(s) might sit quietly behind the glow of a laptop, barely moving . . . barely acknowledging the audience . . . while meticulously processing, cuing and mixing the strange and beautiful sounds you hear. Or, the musician may prepare their set in advance in such a way that a great deal of improvisation and physical motion will be required just to keep the music from falling apart.

    Each individual piece of E.E.M gear determines how much body movement is required in a performance. Some effects boxes, controllers and definitely larger mixing desks demand a lot of physical, in-the-moment interactions. In performance, manipulating several sliders and EQ/filter knobs on a large mixer requires the physical grace of an ambidextrous octopus.

    However, other E.E.M. instruments are happy to, with just the touch of a finger, spew out an endless stream of interesting noises until you can no longer pay the electric bill.

    Each artist on Saturday's show has their own particular approach to making music and sound, and their own unique combination of tools to do so.

    I myself may jump up and down (i.e. "pogo") during my set. I've also been known to smile, especially when the music is sounding good.

    Visual Abstract

    Both Cyclea and Carlos Pozo will have visual projections to accompany their sets, by Brian Traylor and Pablo Gimenez Zapiola respectively. Jindra and Pozo are also visual artists, and inspiration from visual mediums is not uncommon among electronic artists.

    "I'll often approach my work like a film score," says Paul Connolly who will perform as brightbluebeetle. "However abstract the work, I want to take the listener on a journey, or tell a story."

    Carlos Pozo quotes one of the pioneers of process oriented electronic music in rock music, self-described "non-musician" Brian Eno, as a way of explaining his more abstract aesthetic: "Ambient Music must be able to accommodate many levels of listening attention without enforcing one in particular; it must be as ignorable as it is interesting."

    "However abstract the work, I want to take the listener on a journey, or tell a story."

    In contrast, LIMB, my set with Spike, and Pulse Rifle will likely offer a more visceral approach to performance, as our influences include power noise, punk rock, and free improvisation.

    The only thing that's certain is that no two sets will sound alike.

    Super Happy Fun Land Experimental Electronic Music mixtape (A sampling of music by the artists performing this Saturday):

    Cyclea - Fukkaeri

    LIMB – Mr. Warrior Kissherson

    Carlos Pozo – Infinite Fastlights

    Pulse Rifle - The Plexivoid

    Chris Becker – Erotique Concrète

    brightbluebeetle – All Day Driving West

    Josiah Gabriel – 03 Job

    Spike the Percussionist (aka Astrogenic Hallucinauting) - Circular Chambers

    The Experimental electronic music showcase at Super Happy Fun Land starts at 9 p.m. Saturday. It's a $7 door cover charge.
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    Movie Review

    Five Nights at Freddy’s 2 doesn't match the first movie's enthusiasm

    Alex Bentley
    Dec 4, 2025 | 3:45 pm
    Five Nights at Freddy's 2
    Blumhouse
    Five Nights at Freddy's 2.

    Blumhouse Productions first made their name with the Paranormal Activity series, establishing themselves as a leader in the horror genre thanks to their relatively cheap yet effective movies. In recent years, they’ve added on “soft” horror films like M3GAN and Five Nights at Freddy’s to draw in a younger audience, with both films becoming so successful that each was quickly given a sequel.

    Five Nights at Freddy’s 2 finds Mike (Josh Hutcherson) and his sister Abby (Piper Rubio) still recovering from the events of the first film, with Abby particularly missing her “friends.” Those friends just so happen to be the souls of murdered children who inhabit animatronic characters at the long-defunct Freddy Fazbear’s Pizza, children who were abducted and killed by William Afton (Matthew Lillard).

    A new threat emerges at another Freddy Fazbear’s location in the form of Charlotte, another murdered child who inhabits a creepy large marionette. Mike, distracted by a possible romance with Vanessa (Elizabeth Lail), fails to keep track of Abby, who makes her way to the old pizzeria and inadvertently unleashes Charlotte and her minions on the surrounding town.

    Directed by Emma Tammi and written by Scott Cawthon (who also created the video game on which the series is based), the film tries to mix together goofy elements with intense scenes. One particular sequence, in which the security guard for Freddy Fazbear’s lets a group of ghost hunters onto the property, toes the line between soft and hard horror. That and a few others show the potential that the filmmakers had if they had stuck to their guns.

    Unfortunately, more often than not they either soft-pedal things that would normally be horrific, or can’t figure out how to properly stage scenes. The sight of animatronic robots wreaking havoc is one that is simultaneously frightening and laughable, and the filmmakers never seem to find the right balance in tone. Every step in the direction of making a truly scary horror film is undercut by another in which the robots fail to live up to their promise.

    It doesn’t help that Cawthon gives the cast some extremely wooden dialogue, lines that none of the actors can elevate. What may work in a video game format comes off as stilted when said by actors in a live-action film. The story also loses momentum quickly after the first half hour or so, with Cawthon seemingly content to just have characters move from place to place with no sense of connection between any of the scenes.

    Hutcherson (The Hunger Games series), after being the true lead of the first film, is given very little to do in this film, and his effort is equal to his character’s arc. The same goes for Lail, whose character seems to be shoehorned into the story. Rubio is called upon to carry the load for a lot of the movie, and the teenager is not quite up to the task. A brief appearance by Skeet Ulrich seems to be a blatant appeal to Scream fans, but he and Lillard only underscore how limited this film is compared to that franchise.

    Five Nights at Freddy’s 2 is better than the first film, but not by much. The filmmakers do a decent job of making the new marionette character into a great villain, but they fail to capitalize on its inherent creepiness. Instead, they fall back on less effective elements, ensuring that the film will be forgettable for anyone other than hardcore Freddy fans.

    ---

    Five Nights at Freddy's 2 opens in theaters on December 5.

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