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    The Arthropologist

    Galveston-based animator Kelly Sears talks horror, humor and blending the two inadvance of Sundance

    Nancy Wozny
    Dec 31, 2011 | 3:30 pm
    • Kelly Sears, film still, Once It Started It Could Not End Otherwise, 2011
    • Kelly Sears, film still, Once It Started It Could Not End Otherwise, 2011
    • Kelly Sears, film still, Once It Started It Could Not End Otherwise, 2011
    • Kelly Sears, film still, Once It Started It Could Not End Otherwise, 2011
    • Kelly Sears, film still, Once It Started It Could Not End Otherwise, 2011

    High school can be creepy. Filmmaker Kelly Sears delves into the eerie landscape of adolescent captivity commonly known as high school in her film Once It Started It Could Not End Otherwise, screening at the Sundance Film Festival Jan. 20 through 28.

    I first met Sears while she was a fellow at the MFAH's Core Program at the Glassell School of Art, and I have followed her career eagerly ever since. The now Galveston-based collage animator re-purposes found images to create her own distinct scenarios.

    Her work is as witty as it is ironic. I wanted to know more about how she weaves these pictures together, so Sears revealed her DYI process before heading into the Sundance glow:

    CultureMap: High school has freaked people out since the beginning of time. What brought you to this subject?

    Kelly Sears: A couple of years ago I found a high school yearbook in a thrift store and was struck by how many students looked freaked out in the candid photos. Ostensibly, they are caught off guard, not ready for the picture, but I started thinking of other things that could have put these students on edge.

    Slowly, a story grew about coming of age in a time of Watergate, the end of the Vietnam war, in a moment of the failure of hierarchical power, of when the social collectivity was dissolving and new age movements were asking people to turn inward to themselves.

    In my new film, photographers across the world are struck by a strange phenomenon. Imagery from their unconscious desires appears in their photographs, and they begin to ask questions that lead to more and more complicated answers.

    This was a cultural climate I projected onto the cutouts of these kids. I then photographed the interiors and exteriors of a high school and used the architecture as a way to have this psychic energy seep into the students.

    CM: I like Kelly Klaasmeyer's term, "homemade horror," in describing your film. Have you always been interested in horror genres?

    KS: I shape my animations with film genres, such as science fiction, documentaries and conspiracy thrillers. I use these genres, and fiction in general, as way to write back into historical narratives to reframe moments from our past and events from today.

    Using film genres and found images gives me a lot of structure to make up new stories. Since the images I used for this film were from 1970s yearbooks, I started thinking about films like Carrie that used high school as a setting for a horrific story, as well as books like The Virgin Suicides and comic books like Black Hole that deal with some kind of coming apart within the environment of a high school.

    I make these films by myself, so they end up having a homemade quality. The fun part is to find the balance between crafting a story and crafting the animation, which is done through finding the right mix of analog stop motion and digital compositing and masking.

    All the drips in this movie were made from a home-cooked recipe for fake blood that I turned into a matte to composite onto the cut-out characters, which were shot frame by frame.

    CM: The tone is menacing with a hint of camp. How do you see those two qualities working together in your film?

    KS: I try to walk the line between darkness and dark humor, telling a disaster story with elements of black comedy and, hopefully, using humor in a critical way. I like it the best when people tell me that they’re unsure if they should laugh or not while watching the films, if this is a plausible story or not, if this is a fiction or something else.

    CM: The sound score contributes to the paranoia.

    KS: I think that sound is the psychic space of films. With animation, sound design helps the illusion that this world could really exist.

    I like to use images from the past to connect to the present. A lot of the fiction and the genre storylines often function as a metaphor to discuss social or political elements without naming them directly.

    CM: Tell us more about the film's last quote, “As the school year ended, the students carried the trace of what happened into the outside world, where it quietly continued to spread.”

    KS: I like to use images from the past to connect to the present. A lot of the fiction and the genre storylines often function as a metaphor to discuss social or political elements without naming them directly.

    I was thinking of tracing back to some legacies of neoconservativism and other moments of corruption onto these metaphorical bodies.

    These bodies are inscribed with this dark matter and then go out into the world and grow up and spread it around, perhaps through the Reagan era of the '80s, through the for-profit military economy, irresponsible corporations, environmental destruction, erosion of civil liberties and other horrors we have today.

    But with all that said, I was looking to make a horror animation. While this project grew out of a conceptual approach to a horror film, I'm happy if people just watch it and enjoy it as a strange and unsettling story. It's always scarier to not know everything.

    CM: How did you develop your found footage style?

    KS: In college, I made layered 16-mm films and used the optical printer, animation stand and hand processing facilities. When I got to grad school, I didn’t have the same access to those resources and had to reevaluate how I made films.

    I love the visual texture of film and working with my hands while I make movies. The half tone of scanned images, along with cutting them up, really satisfies those production needs.

    I was also trying to find an economically sustainable way of making films. The shorts I make don’t cost much since the images come from books in thrift stores, second-hand book stores, library sales — all sites where books and images are being unloaded.

    CM: Once you get the idea for a film, do you then go about scavenging for footage? Can you give us a glimpse of how a film comes together?

    KS: Scavenging is a really important part of the process, since so much of the making involves me holing up for a long time. I will come across a book or even just an image in a book that will launch the idea for a film.

    While I’m hunting for more books, the story starts to get formed by what I come across. At the same time, I’ll start researching the area around the images I’m collecting and develop both a narrative and critical relationship to the content. At a certain point, I’ll write a voiceover for the piece. That gives the film a backbone to animate around.

    I like it the best when people tell me that they’re unsure if they should laugh or not while watching the films, if this is a plausible story or not, if this is a fiction or something else.

    CM: This is your fourth film to screen at Sundance. What does it mean to go to Sundance?

    KS: Sundance means a lot of different things to different people. For me, they’ve been incredibly supportive, and I think it’s fantastic how they carve out niches for art and cult films among the more traditional categories. I’ve had some amazing experiences there, meeting and getting to run around in the snow with some truly outstanding filmmakers and seeing some really great work.

    CM: What are you working on during your Galveston Artist Residency?

    KS: It’s the perfect place to make layered animations that engage with dark readings on historical narratives. When I walk to my studio, I see Victorian and industrial buildings from a century ago.

    I’m also aware of the Ike water line that would have been over my head. I live two doors down from a second-hand bookstore, which has been very helpful with the new film. I’m currently working on a short film made exclusively from images from 35-mm instructional photography books.

    In the film, photographers across the world are struck by a strange phenomenon. Imagery from their unconscious desires appears in their photographs, and they begin to ask questions that lead to more and more complicated answers. I also just finished a treatment for a feature film, which should keep me animating for a good 50 years.

    Let Sears unsettle you with the trailer for Once It Started It Could Not End Otherwise.

    unspecified
    news/entertainment

    Movie Review

    Avatar: Fire and Ash returns to Pandora with big action and bold visuals

    Alex Bentley
    Dec 18, 2025 | 5:00 pm
    Oona Chaplin in Avatar: Fire and Ash
    Photo courtesy of 20th Century Studios
    Oona Chaplin in Avatar: Fire and Ash.

    For a series whose first two films made over $5 billion combined worldwide, Avatar has a curious lack of widespread cultural impact. The films seem to exist in a sort of vacuum, popping up for their run in theaters and then almost as quickly disappearing from the larger movie landscape. The third of five planned movies, Avatar: Fire and Ash, is finally being released three years after its predecessor, Avatar: The Way of Water.

    The new film finds the main duo, human-turned-Na’vi Jake Sully (Sam Worthington) and his native Na’vi wife, Neytiri (Zoë Saldaña), still living with the water-loving Metkayina clan led by Ronal (Kate Winslet) and Tonowari (Cliff Curtis). While Jake and Neytiri still play a big part, the focus shifts significantly to their two surviving children, Lo’ak (Britain Dalton) and Tuk (Trinity Jo-Li Bliss), as well as two they’ve essentially adopted, Kiri (Sigourney Weaver) and Spider (Jack Champion).

    Miles Quaritch (Stephen Lang), who lives on in a fabricated Na’vi body, is still looking for revenge on Jake, and he finds help in the form of the Mangkwan Clan (aka the Ash People), led by Varang (Oona Chaplin). Quaritch’s access to human weapons and the Mangkwan’s desire for more power on the moon known as Pandora make them a nice match, and they team up to try to dominate the other tribes.

    Aside from the story, the main point of making the films for writer/director James Cameron is showing off his considerable technical filmmaking prowess, and that is on full display right from the start. The characters zoom around both the air and sea on various creatures with which they’ve bonded, providing Cameron and his team with plenty of opportunities to put the audience right there with them. Cameron’s preferred viewing method of 3D makes the experience even more immersive, even if the high frame rate he uses makes some scenes look too realistic for their own good.

    The story, as it has been in the first two films, is a mixed bag. Cameron and co-writers Rick Jaffa and Amanda Silver start off well, having Jake, Neytiri, and their kids continue mourning the death of Neteyam (Jamie Flatters) in the previous film. The struggle for power provides an interesting setup, but Cameron and his team seem to drag out the conflict for much too long. This is the longest Avatar film yet, and you really start to feel it in the back half as the filmmakers add on a bunch of unnecessary elements.

    Worse than the elongated story, though, is the hackneyed dialogue that Cameron, Jaffa, and Silver have come up with. Almost every main character is forced to spout lines that diminish the importance of the events around them. The writers seemingly couldn’t resist trying to throw in jokes despite them clashing with the tone of the scenes in which they’re said. Combined with the somewhat goofy nature of the Na’vi themselves (not to mention talking whales), the eye-rolling words detract from any excitement or emotion the story builds up.

    A pre-movie behind-the-scenes short film shows how the actors act out every scene in performance capture suits, lending an authenticity to their performances. Still, some performers are better than others, with Saldaña, Worthington, and Lang standing out. It’s more than a little weird having Weaver play a 14-year-old girl, but it works relatively well. Those who actually get to show their real faces are collectively fine, but none of them elevate the film overall.

    There are undoubtedly some Avatar superfans for which Fire and Ash will move the larger story forward in significant ways. For anyone else, though, the film is a demonstration of both the good and bad sides of Cameron. As he’s proven for 40 years, his visuals are (almost) beyond reproach, but the lack of a story that sticks with you long after you’ve left the theater keeps the film from being truly memorable.

    ---

    Avatar: Fire and Ash opens in theaters on December 19.

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